Vault 101 tunnel snakes2/11/2023 ![]() Then you forcibly insert it into the anus of somebody you wish to degrade. Tunnel Snaking is when you drop your feces on a pan, then either heat it in the microwave, oven, or with fire, until it is almost completely solid. Every girl in school wants that guy's dick. When you've been fucked so much everyone wants your dick, thus tunnel snake was born Goddamn jimmy, that guy over there with the red v-neck has a huge tunnel snake. "Bro last night I hit this girl with the Tennessee Tunnel Snake, she wasn't ready for it." But if video games are ever going to create worlds as enduring and convincing as the films mentioned here, and countless other examples I could list, they’re going to have to start thinking about their designs beyond just aesthetics and the shallow concept of cool.When you stick you hand down her throat out the ass and grab the pussy. So maybe it doesn’t matter where the Tunnel Snakes got those leather biker jackets, or if they do indeed rule (opens in new tab). They don’t look real.” Cobb, Foss, and Scott, like Kubrick before them, thought about the practicalities of the things they were creating, and they’ve become timeless as a result-something I hope to see more of in games as they slowly leave their adolescence and become a more confident, refined artform. You feel like they’re just built for the movie you’re seeing. “The interior of the Nostromo was so believable,” Giger said in Famous Monsters magazine. This is why 2001 and Alien still look amazing, despite being, respectively, 45 and 35 years old. That way the story and the characters emerge and they become more real.” ’ “I've always felt that there's another way to do it: a lot of effort should be expended toward rendering the environment of the spaceship-or whatever the fantastic setting of your story should be-as convincingly as possible, but always in the background. “I resent films that are so shallow they rely entirely on their visual effects, and of course science fiction films are notorious for this,” said Cobb in 1979’s ‘The Book of Alien. Giger, but also concept artists Chris Foss and Ron Cobb’s contributions.Įarly Ron Cobb concept art for Alien's Nostromo. This is thanks not only to the directing eye of Scott and the horrifying psychosexual art of H.R. Have you seen the Blu-ray? It looks beautiful, and hasn’t aged a bit, despite the chunky late ‘70s tech and flickering CRT monitors. Ridley Scott’s Alien is one of the most remarkable feats of production design in film, and still stands up to this day. But beyond my own tedious appreciation for practical, considered design, it ultimately makes games better. “Just play the game, idiot! Who cares about all these dumb little details?” you’re screaming at your monitor, red in the face. To a lot of you, this will sound like nitpicking insanity. They just thought, hey, wouldn't it be cool if you got to visit the derelict? And that’s where their thought process ended. Gearbox tried to retcon this in some follow-up DLC, but I’m not buying it. Not to mention the fact that the crashed ship would have been destroyed by the explosion at the end of Aliens along with Hadley’s Hope. ![]() Except all the equipment and storage crates littered around the place bear their logo. There’s a bit in Aliens: Colonial Marines where you discover that Weyland-Yutani have-surprise, surprise-been conducting sinister, top secret experiments in the famous derelict ship. Imagine how much he's sweating under all that. They’re supposedly a secretive, underground order of hired killers, yet they all wear matching hooded uniforms and elaborate belt buckles in the shape of their logo. But with every game, more bits have been added to the costumes, and now they just look over-designed. There were fewer layers, increasing his mobility and keeping the Middle-Eastern heat at bay, and he could blend in with those groups of robe-wearing scholars. The hood is an elegant, recognisable visual link between the games, but can you imagine sprinting and climbing around the Caribbean in Kenway’s elaborate pirate get-up? Or hopping across the sun-battered rooftops of Constantinople in Ezio’s frilly layers?Īltaïr’s white robes made more sense in the first game. “It looks cool" is, unfortunately, the only thought that goes into a lot of video game designs-the costumes in Assassin’s Creed being a prime example. Kubrick and his team thought about how these things would actually work, and their designs were informed by science and astronautics, not by what looked cool. Everything in the film-from those great, spinning space stations to the infamous zero-gravity toilet on Heywood Floyd’s shuttle-was designed with its function in mind. ![]() Mind-bending sci-fi epic 2001: A Space Odyssey demonstrates this perfectly. Dave Bowman travels beyond the infinite in 2001: A Space Odyssey.
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